There was a serious demand for an update ledger , so players know what went into the game for what round. Below are a list of updates from here on out that you can turn to to learn what has been added or changed to the game. I hope you enjoy:
Round 27-(Oct 18, 2007-Dec 3, 2007)
- The Underboss position can now deposit there crews cash into the default family bank. (not withdraw, or view info). -Oct 18, 2007
- The Capo position can now view the mood meters to protect family from an unwanted war. -Oct 18, 2007
- Families are capped at 50 mobsters, and 2 UB spots now to encourage a level playing field. -Oct 18, 2007
- Families who fall below the limit needed to maintain, will only be on probabation for 3 days until they fall back into the streets. -Oct 18, 2007
- Bigjob Crime's Stealing Cars, Rob the 7-11, and Highjack a Truck, were updated so they can be done by restricted players (the free level of play). -Oct 18, 2007
- The cash fee to create a family has been eliminated to allow for newer families to be created easier to try thier luck. -Oct 18, 2007
Round 28-(Dec 10, 2007-Jan 25, 2008)
- Last Kill Chance % for Peace mode was decreased considerably. -Dec 10, 2007
- Last Kill Chance % for Neutral mode was decreased slightly. -Dec 10, 2007
- Last Kill Chance % for War mode was increased considerably. -Dec 10, 2007
- Bullet Proof Vests absorb range changed from 20-100, to 10-300. -Dec 11, 2007
- Street Protection bug was fixed to ensure players who signup during the break have 3 days protection. -Dec 12, 2007
- Players may no longer sell Vests on the BM. -Dec 19, 2007
- All players who obtained Bullet Proof Vests to get around the 50 max cap were reversed to the current max (16 players total). -Dec 19, 2007
- Fixed Exploit that allowed players to buy Vests from the Black Market even when Admin settings were disabled for that function. -Dec 19, 2007
- Changed min-max damage on guns to accomodate for the Vests and allow for a greater variety of damage chance in both directions. -Dec 21, 2007
- Underboss rank may now delete and manage threads on the family board like Dons and Consigs. -Dec 28, 2007
- "Kill me", "I'm Retiring", and other discouraging threads will be deleted and/or penalized on the ML Forums. -Jan 18, 2007
Round 29-(Jan 27, 2008-Mar 13, 2008)
- Price for hitmen to kill bodyguards. -Jan 31, 2008
- Reduce Vests back to 1-100. -Jan 31, 2008
- Contracts % on streets increased. -Jan 31, 2008
- Hitmen % down. -Jan 31, 2008
- Last kill odds Up for wars. -Jan 31, 2008
- Adjustments made to last kill% during peace and neutral so during peace we have less difficult killing, and neutral kills becomes average again. -Jan 31, 2008
- Shooting % up for all moods. -Jan 31, 2008
- Add more guns. -Jan 31, 2008
- Add more dissrespects. -Jan 31, 2008
- Make Gun Damage Min/Max more realistic in ratio to vest absorbtion and damage economy. -Jan 31, 2008
- Add more bigjobs. -Feb 2, 2008
- Add more businesses. -Feb 2, 2008
- Inner fam actions only lose stats (no going on experience) when fail, never gain if succeed. -Feb 2, 2008
- Suspicion Dissrespects only raises victims sus and drops attackers sus when succeeds. If diss fails attacker raises suspicion, but victim does NOT lose. -Feb 2, 2008
- Getting killed makes you lose 10% less stats. -Feb 2, 2008
- Eliminate messaging into family and into Admins with agression features and money wires. to eliminate the restriction on mailing rank exploit. -Feb 2, 2008
- Underboss may house arrest. -Feb 2, 2008
- Streets that never logged in, dont use last kill roll. -Feb 2, 2008
- Dons can buy biz. -Feb 2, 2008
- Dons can be beaten and beat during challenges. -Feb 2, 2008
- Adjustments made to mood variables so shots during peace and neutral at high ranked officers move meters faster. -Feb 5, 2008
- Re-adjustments made to last kill% during peace and neutral. During peace we return to extremely difficult killing, and neutral becomes hard again so the main goal is to have families reach war odds before the massive killings can occur. -Feb 11, 2008
- Added animal type. -Feb 12, 2008
- Ability for hitmen to kill animals. -Feb 12, 2008
- Made new horse job available to public. -Feb 12, 2008
- Beat bug fixed so error does not occur when beating during wartime. -Feb 12, 2008
- Sleep bug logic evaluated and adjusted for potential fix . -Feb 12, 2008
- Fix Game Update tool so players can see game updates for round 29. -Feb 14, 2008
Round 30-(Mar 16, 2008, May 15, 2008 )
- Lowered contract kill odds they were too easy to kill. -May 16, 2008
Round 31-(May 18, 2008-Jul 2, 2008)
- Awarded Myspace Mobster of the Month. -Jun 1, 2008
- Reopened OOC forums on www.thefakemafia.com. -Jun 3, 2008
- Added new horse for gambling. -Jun 14, 2008
- Merged Accumulation links and Work links to create a new Daily Work link on the navigation bar. -Jun 16, 2008
- Created family copywrite rule, so you can no longer start a family with a name exact or similar to another family who played the previous round with that same name unless granted permission by one of it's Dons from the previous rounds(with whoever don had more time in the spot as the having the last say if there are more then 1 don arguing). -Jun 16, 2008
- Created username copywrite rule, so you can no longer start a username with a name exact or similar to another username who played the previous rounds with that same name unless granted permission by the username who used it previously, Unless the past user is no longer playing the game for more then 10 days.(with whoever had the username recently as the one with the final say). -Jun 16, 2008
- Added swiss bank for all auto salary payments. -Jun 17, 2008
- Added email alert feature so users get an email when they are offline and get attacked. -Jun 20, 2008
- Added associate feature so members without families can do work for families and prove themselves without rogue risks to family. -Jun 21, 2008
- Added NPC feature to give users AI-Mobsters to attack. -Jun 22, 2008
Round 35-(Nov 24, 2008-Jan 8, 2009)
- You no longer can move war meters as an associate, and the odds to kill an associate are back to whatever the moods determine, not the same as streets. Killing associates are exactly as easy as killing soldiers in that same family. -Jan 6, 2009
Round 39-(Jun 1, 2009-Jul 16, 2009 )
- Sleep timer changed to 12 hours max. -May 29, 2009
- Revenge contract timer changed from having 24 hours of shooting to 36 -July 15, 2009
- Stop the ability to boot members who have already been assigned to your tree-July 15, 2009
- Remove restrictions on Don's being able to beat, and beating the Don, so they both are possible-July 15, 2009
- Remove restrictions on ranks being able to message higher ranks, so that all ranks can message who they want now-July 15, 2009
- Players now have to wait 36 hours to get assigned into the same tree they just died from-July 15, 2009
Round 40-(July 19, 2009-Sept 2, 2009 )
- Business attacks, shooting, and hiring hitmen are shut down 5 minutes before the server salary/maintenence task, and returned 5 minutes after. Also, the store is completely shut down durign this time as well. This fixed an exploit where you can buy extra bgs and kill players easier during the server salary task-Aug 20, 2009
- Player may now return from vacation early as long as they have spent at least 48 hours on vacation. It will cost them 1 day off thier token for each day they come back early. Must have that many days left on thier token as well-Aug 20, 2009
Round 41-(Sept 6, 2009-Oct 23, 2009 )
- Free accounts now have 1 shooting attempt per 480 mins (8 hours). Reduced from 720 (12 hours) -Sept 6, 2009
- Free accounts may now buy businesses. -Sept 6, 2009
- Free accounts may now rob businesses, and bomb businesses every 720 mins (12 hours) -Sept 6, 2009
- Token members now have MORE shooting attempts per day. May now shoot every 2 hours, instead of 3 -Sept 6, 2009
- Free accounts may no longer post on the main forum -Sept 6, 2009
- NEW Hideout feature has been added. Mobsters who need protection may now enter the hideouts to be protected. See FAQ for more info -Oct 2, 2009
- Valiums have been changed to sleep only 1-3 hours randomly, instead of a full sleep, since the hideout has been implimented for protection instead -Oct 4, 2009
Round 42-(Oct 27, 2009-Dec 11, 2009 )
- Characteristic cap has been upped to 999, to keep the leveling up excitement going throughout the round.-Oct 27, 2009
- Accumulation timers have been adjusted to desired regulated gameplay for paid and free members.-Oct 27, 2009
- Stat gains/losses have been increased to reflect a new stats economy with max stats being 999, so the activities and accums raise stats faster.-Oct 27, 2009
- More flexability to free level of play, so they can organize, and/or participate in bigjobs.-Oct 27, 2009
- Free membership may now use all feature accumulations.-Oct 27, 2009
- Requirements to maintain a crime family have been reduced to encourage more families to try their luck.-Oct 27, 2009
- Free membership may now hold any rank in the crime family, and/or start their own family.-Oct 27, 2009
- Changes to gains and losses to characters after being killed, such as the transfer of businesses, inventory, and the amount of stats lost.-Oct 27, 2009
- Changes to gains and losses to characters after being killed, such as keeping your inventory. -Oct 27, 2009
- War challenge settings have been changed to encourage more use of them to finalize wars.-Oct 27, 2009
- Killing has been made easier by removing the killing 'curve' during red mood on the war meters.-Oct 27, 2009
- Reduced Rob bank, Extortion, and solo play feature base chance % of success to reflect the rise in stats economy, for desired difficulty.-Oct 27, 2009
- Beta site has opened for future feature testing so the live game is not effected.-Oct 27, 2009
Round 45-(Feb 16, 2010-March 31, 2010 )
- How many bodyguards a mobster has on them can no longer be snitched-Mar 3, 2010
- Hitman service fee on directly attacking a mobster.(increased)-Mar 3, 2010
- Hitman chance % on directly attacking a mobster.(increased)-Mar 3, 2010
- Hitman service fee on attacking a mobster's hitman staff.(increased)-Mar 3, 2010
- Hitman service fee on attacking a mobster's bodyguard staff.(increased)-Mar 3, 2010
- Hitman chance % on attacking a mobster's bodyguard staff.(increased)-Mar 3, 2010
- Price of hiring a hitman.(increased)-Mar 3, 2010
- Cargo Bigjob pays out your 6 hitman back.-Mar 3, 2010
- Bounty inventory transfers to killer now.-Mar 3, 2010
- Shooting Chance % on hits.(increased)-Mar 3, 2010
- Shooting Chance % on kills.(increased)-Mar 3, 2010
- Rob Biz Chance %.(increased)-Mar 3, 2010
- Bomb Biz Chance %.(increased)-Mar 3, 2010
- Security Guard Defense Value.(decreased)-Mar 3, 2010
- Hitman service fee on attacking a mobster's security guard staff.(increased)-Mar 3, 2010
- Hitman chance % on attacking a mobster's security guard staff.(increased)-Mar 3, 2010
Round 46-(Apr 1, 2010-May 18, 2010 )
- NEW Family War feature displays all current war challenges, and the status of that specific War.-Apr 1, 2010
- War challenges payout potential inventory, stats, cash, mob power, and mob protection to all participants in the winning family.-Apr 1, 2010
- Added condition to win challenges. You now need to hit a specific amount of attacks against the enemy family in order to achieve the win.-Apr 1, 2010
- Streets Protection reduced to 1 day, and new signups now start with bodyguards, bulletproof vests, and protection to keep them alive.-Apr 1, 2010
- Chance to Kill in streets reduced to almost nil. We want streets to be a learning place. Streeties cant attack the family tree anyhows.-Apr 1, 2010
- New bonus mob power added to all token and subscription purchases. Subscriptions payout the bonus every month when sub is paid.-Apr 1, 2010
- Price of territories.(increased)-Apr 1, 2010
- Price of businesses.(increased).-Apr 1, 2010
- Bigjob stats payout.(decreased).-Apr 1, 2010
- Small job stats.(increased).-Apr 1, 2010
- Bodyguards can be snitched again, so you know how many they have.-Apr 1, 2010
- Redeeming tokens now add the time to your current time, so you can redeem a token at anytime and not lose any days on your token.-Apr 1, 2010
- Family members no longer need to wait 24 hours to join thier loyal family tree after they died, and started over.-Apr 1, 2010
- Bomb Biz Chance %.(increased)-Mar 3, 2010
- Wait time to join a family tree if you just died from that specific family.(reduced).-Apr 1, 2010
- War challanges may now end without reducing the moods to peace, or unlocking the meter if chosen by the challenger.-Apr 1, 2010
- Round results now rank vacationers, and street mobsters at the end of the round.-Apr 1, 2010
Round 49-(Aug 10, 2010-Sept 15, 2010 )
- Power Points for making extra shots were increased to discourage excessive multi shooting within a short period of time.-Aug 11, 2010
- Ally support has been increased by allowing hitman attacks on staff members of warring families.-Aug 11, 2010
- Family Tree management, and house arrest, are now allowed while your family is at war, as long as you were in the war from the start. And those killed during the war can be placed back into the tree to try and get revenge.-Aug 11, 2010
- Moods have been renamed to Calm, aggrivated, and angry for realism.-Aug 11, 2010
- All hideouts have been removed except one that kicks you out after 12 hours, and you must wait 2 hours to enter after leaving it, or awaking from sleep. Like old times.-Aug 11, 2010
- Random inventory payouts have been increased when you kill someone during anger mood. Makes the spoils of victory worth the challenge.-Aug 11, 2010
- ALL big jobs have returned, including rank specific, specialty specific, and family only jobs. -Aug 11, 2010
- Changes to the rules and terms of service no longer limiting customers to playing only 1 mobster-Aug 11, 2010
- Jpg Pics can now be posted on the forums again.-Aud 11, 2010
- Contracts are back-Aug 11, 2010